8/31/2022
The party returned to Ivy Shade without incident and received a hero's welcome. Mango, Mortanius, and the
Duke are all in attendance. There was much celebration in the party's honor for defeating Bilius and removing
the threat to Ivy Shade. Mango took the Ball of String, also known as the Orb of Binding, from Chance in order to
complete a task for the Mages Guild. The Hetman's daughter also had a talking bunny! After some questions, it
seemed apparent that the talking bunny was the work of Mittens. It seemed harmless enough, though...
In the midst of the celebrations, one figure in the tavern stood out for their stern, and frankly menacing,
demeanor. He was a huge man, standing over seven feet tall wearing a bearskin and red armor. Curious, the
party went over to introduce themselves. The man gave his name as Vitchna, and explained that he was a liaison
for the Duke of Chagna Fel. He was aware that Igny, Chance, and Xaris were to become Counts, but hadn't done
so yet and were therefore scum to him. He repeatedly called the party some not-so-nice things, and then
challenged the party to a duel to take place in Quivera on the first day of the Gods' Time. The terms of the duel
were thus: Igny, Chance, and Xaris would face Vitchna three on one, in a fight to unconsciousness, at which
point the victor will take a single item of his choice from the defeated. The party accepted his challenge.
The next morning, the party was formally honored by Ivy Shade for their good deeds. Mortanius officially
recognized Igny as a Death Lord itinerant and a Chevalier. Likewise, Chance was recognized by the Mages Guild,
and Xaris by the Fighters Guild.
The party then left with the Duke to make their way to Quivera. On the way there, however, they encountered
some commotion. It was some sort of issue with the livestock. When the party went to investigate, they
discovered a talking cow singing a song, and a talking pig playing some sort of instrument. Clearly this was the
work of Mittens. Moving further along, they encountered some more talking animals in distress: three cows
named Sven, Karl, and Steve, a pig named Carrol, and a chicken named Bert.
The animals explained their predicament. When they gained the ability to talk, some of the local children decided
it was wrong to keep them locked up in pens and broke the fences and herded them away from their farm.
However, the animals were used to having shelter and food provided by the farmer, and didn't know where to go
or what to do now. The party convinced the animals to return to their farm with them to sort out the issue. The
farmer was very agitated at the talking animals, thinking they were possessed by demons. The animals, for their
part, seemed concerned the farmer would slaughter them, but after talking it over amongst themselves decided
on some sort of "plan" that the party need not be concerned with. Fearing an Orwellian outcome for this animal
farm, the party decided they had to intervene and agreed to purchase the animals for 1 wheel and 15 lunars.
The party continued on their way to Quivera, animals in tow, but continued to encounter talking animals on the
way. For 20 more gold, the party purchased all of the talking animals they encountered, such that they had 35
additional cows (including 2 that didn't talk), 25 more pigs, and 15 more chickens. When they arrived at the
outskirts of Quivera, however, the guard refused to let them in with their herd of animals. The cows, growing
agitated and confident in themselves, decided to charge the guard. Xaris quickly intimidated the guard into
stepping aside and letting them in the city. However, the situation inside the city didn't improve. The local
cityfolk were afraid of the talking animals, and there was no stable large enough to house them all.
Chance quickly came up with a solution: the party could drop the animals off in a pocket dimension. The party
used the disk of pocket dimensions to transport all of the animals to a forested area with a purple sky. From the
top of a tree, Igny could see a clearing 8 or 9 miles away with some structures constructed in the trees. The party
decided that the animals were sufficiently far away from any threats, and left the animals to graze.
After the first day of training, the party returned with grain and feed for the animals. However, when they arrived
they found a slaughter with animal carcasses everywhere. They followed the sound of loud crying to find Karl
with a large dart stuck in his side. Igny removed the dart and used Lay on Hands to heal Karl, who explained that
they were attacked from the sky by large flying creatures. Karl was very upset with the party for leaving them
there to be slaughtered. The party returned with Karl to Quivera and put him in the stable attached to the inn.
The party wanted to try to search for any surviving animals, so they went to the Shrine of Ernalda, the herd
mother goddess. There they met with the priestess Guildo and explained the situation. Guildo agreed to help the
party, and they set off immediately to the pocket dimension. Guildo performed rituals to release the spirits of the
slain animals, and then helped them search for five hours for any surviving animals. In that time, they were able
to locate 7 more cows, as well as 3 pigs, and 2 chickens. Guildo agreed to try to rehabilitate the traumatized
animals while the party continued their training. The party donated 20 wheels to the temple in appreciation for
their help.
At the end of the week of training, a merchant approached the party with a proposal. He would be willing to bring
250 wagons of common goods to Chagna Fel, and asked only that he not be taxed for five years in return. He
gave the party some time to think and discuss his proposal. Chance felt that no taxes was too much to ask, and
that even a small amount of tax would be more appropriate. The party leaned towards trying to negotiate better
terms with the merchant, but reached no consensus on exact details when the session ended.
TLDR: The party was hailed as heroes and promptly led a bunch of sentient animals to their slaughter.