Gaming as a Story-Telling Medium

 

By Dr. Rich Staats

http://www.geocities.com/dr_games

Objective: Ensure the audience enjoys the panel. Suggest how to take advantage of lessons from story telling and apply them to gaming.

Premise: the same elements that make good stories make great games.

Framework:

Gaming

Plot & Character (+) & Setting

Interaction (+) & Collaboration

Story-Telling

Plot & Character & Setting

Interaction & Collaboration

Gaming Plot:

Gaming Character:

Gaming Setting: