Campaign Log for Bold Beginnings: Part XV

Taking place in the world of Zhalindor, Kingdom of Tumeria, Duchy of Kernan





Like several of the Logs, this one covers multiple sessions. In this case, there are four sessions rolled into the write-up.

The Caves of Chaos

The party continued deeper into the Caves of Chaos. The eldritch whispering from the Orb growing stronger and more insistent with each step, but the party continued to resist the seductive strains of pure madness.

The party was able to neutralize and destroy many adversaries through clever strategies and team actions ... At the bottom most levels of the Caves, the party was challenged and bloodied, but the Team prevailed and was able to recover the Orb of Chaos.

Harbor Port - redux

The party emerged to find Hewey and Dewey waiting for them to pass along some interesting news.

Apparently, during the three days that the Team was down in the Caves of Chaos, Bradley James (BJ), the Inquisitor of Alimandros, and his flock of knights imperator came to Harbor Port looking for the party.

BJ's charge is that the Team interfered with an Inquisition investigation by tipping off the halflings followers of Vine and allowed them to flee before BJ and his flock could apprehend them.

According to Hewey and Dewey, BJ and his flock are still in Harbor Port and making quite a ruckus.

The party hurried down to Harbor Port, and observed a very disturbing scene. The spell casters in the village had all been marked with Void Runes that were both extremely painful and neutralized the casters' magic. The casters were all in cages set in the middle of town. BJ's men had set-up roving patrols inside the town.

Apparently BJ was waiting for the party, using the citizens of Harbor Port as bait.

The party attacked!

Through excellent strategy, good teamwork, and a small amount of luck, the party was able to liberate Harbor Port with less than a handful of casualties from either the party or from the townsfolk. BJ and one of his minions fled.

Muri was able to recover one item from BJ's hasty residence. Muri brought out a sword that rippled with magical power. The sword granted the power to see in dim light and had considerable bonuses for the wielder in conditions of limited light. The odd, red slitted eye on the pommel gave the party no thought for cause, and Glog claimed it as his own.

When the party inquired about the sword in Harbor Port, they were told repeatedly that this had always been a sword associated with darkness and evil as far as the legends went, and the last known whereabouts of the sword were in the hands of the warlord of the Ebon Kingdom, ruled by half-demons at the end of the Great Northern Empire.

Having recovered the Orb of Chaos, the party elected to spend a week training and recovering before picking up Priscilla and the orphans from Knight's Crossing and then heading north to Red Stone Keep.

During this week, the party was also able to lift the curse on the old tower in town and release a lord who had been trapped in the sword for several hundred years. The Lord blessed the party and strengthened their protection against melee weapons.

On the road to Forest's Edge

As the party headed west towards Priscilla and the orphans, Glog spied an old friend, Tarkis. Tarkis is the one that led Glog across the Great Waste to make it from Glog's home in the Yagha-Tsorv mountains to the eastern side of Tumeria, County Quival. Tarkis regaled the party with tales of derring do. It became obvious that Tarkis was a contemporary of Karst, and Karst is several thousand years old (at least). Tarkis was very surprise that Karst had changed his charge (emblem) to include the original colors for the balls above the arrow head. Tarkis immediately guessed that Karst had gone questing again.

A few of the party members asked Tarkis' counsel on the wisdom of Glog holding the sword. Tarkis tried to gently persuade Glog to let the sword go, but Glog insisted that the sword was perfectly safe.

The two finally compromised by having Tarkis "blind" the sword's eye as a short term preventative against Glog being possessed by an evil presence.

Further along, en-route to Knight's Crossing, the party came across one of the King's Road Wardens and a troupe of soldiers. The party elected to surrender peacefully and be escorted to Forest's Edge, the nearest baronial seat, for a trial to face the charges against the party. Glog and Muri were released under their own recognizance while the remainder of the party was held under a very mild form of house arrest.

Forest's Edge

The Baron, Kevin Quival, son of Count Quival, said that he and his father held the party in high esteem. He even gave a book of rituals to Varis as a show of respect and good will. (See the prop section of the site for details on the rituals.)

Death Priest Mortanius destroyed the Orb of Chaos using the Relic, Dagger of Humakt. Mortanius left the Dagger with Father Odo, blind Humakt priest in Forest's Edge.

The Trial

Alas, the law had finally caught up with the party. The party was brought up on the following charges.

Charges Against Team Glarg

• Party killed Molly – Criminally Negligent Homicide

• Party warned OB, allowing the miscreant and his band to escape – Felony aiding and abetting a known fugitive

• Kelmore consorted with slimes and demons and sacrified victims’ spirits to Jublilex (the faceless lord) – Capital consorting with Chaos

• The remainder of the Party allowed this to occur – Felony aiding and abetting a worshipper of Chaos

• The Party ignored common Holy Days of Alimandros – Sacrilege

• Glarg indulged in proscribed interspecies sexual contact with stable boys – Bestiality and Fornication

• The Party directed Hobgoblins to kill: Megs, Raylon, Coover, and Dickie – Conspiracy to Murder in the First Degree and High Treason against the Crown of Tumeria

Jurors for the Case of the Holy, Infallible Inquisition of Alimandros versus Glarg the Terrible & his Band of Murderers and Treasonous Scum

Otwin Beschlager, Human (M) Militiaman

Contemplative (WIS 11-13): This juror is determined to keep an open mind and base his decision on the evidence presented and arguments made. It takes two Juror Points to sway such a juror one space in either direction.

Thrunbor Gimrigson, Dwarven (M), Adventurer

Conventional (WIS 8-10): This juror is most comfortable when taking a position in line with typical social mores even if this entails discounting tangible facts. It takes one Juror Point to move this juror one space in either direction.

Jocelin Herzog, Human (F), Apprentice Wizard Contemplative (WIS 11-13): This juror is determined to keep an open mind and base his decision on the evidence presented and arguments made. It takes two Juror Points to sway such a juror one space in either direction.

Casamir Zumwald, Human (M), Odds-Job Man Illogical (WIS 3-7): This juror is persuaded by emotion and can be easily influenced to disregard factual evidence. Every one (1) Juror Point spent on him moves him two spaces instead of one.

Thistle-stick, Halfling (F), Brewer

Conventional (WIS 8-10): This juror is most comfortable when taking a position in line with typical social mores even if this entails discounting tangible facts. It takes one Juror Point to move this juror one space in either direction.

Alcellelhar, Elf (F), Farmer

Conventional (WIS 8-10): This juror is most comfortable when taking a position in line with typical social mores even if this entails discounting tangible facts. It takes one Juror Point to move this juror one space in either direction.

Jimbo Jergsen, Human (M), Farmer

Conventional (WIS 8-10): This juror is most comfortable when taking a position in line with typical social mores even if this entails discounting tangible facts. It takes one Juror Point to move this juror one space in either direction.

Claus Liebnitz, Human (M), Cleric of Alimandros

Believes party is Guilty. Starts on Guilty

Perspicuous (WIS 17+): Although this individual, like all others, enters the juror box with some predisposition, he is committed to a strict application of the legal code. As such, he is immune to the empathetic siren’s song of both prosecuting and defense attorneys. No juror points garnered during the opening or closing phases may be applied to this juror. During the evidence phase, each point gained may be applied to move this juror one space. However, during deliberation it requires four Juror Points to sway him one space from his current position.

Ulrich Fischer, Human (M), Paladin of Humakt

Believes party is innocent. Starts on Not Guilty

Perspicuous (WIS 17+): Although this individual, like all others, enters the juror box with some predisposition, he is committed to a strict application of the legal code. As such, he is immune to the empathetic siren’s song of both prosecuting and defense attorneys. No juror points garnered during the opening or closing phases may be applied to this juror. During the evidence phase, each point gained may be applied to move this juror one space. However, during deliberation it requires four Juror Points to sway him one space from his current position.

Father Odo, Human (M), Blind Priest of Humakt

Believes party is innocent. Starts on Not Guilty

Perspicuous (WIS 17+): Although this individual, like all others, enters the juror box with some predisposition, he is committed to a strict application of the legal code. As such, he is immune to the empathetic siren’s song of both prosecuting and defense attorneys. No juror points garnered during the opening or closing phases may be applied to this juror. During the evidence phase, each point gained may be applied to move this juror one space. However, during deliberation it requires four Juror Points to sway him one space from his current position.

Sir Ulrich Schutzmann, Human (M), Watch Commander

Analytical (WIS 14-16): This juror is no fool and relies upon credible evidence to make his decision. He cannot be swayed as a result of opening arguments. During the evidence phase, each point gained may be applied to move this juror one space. At all other times, it requires three juror points to move this juror’s marker one space.

Danny Schwitalla, Half-Elf (M), Nare-do-well & begger

Illogical (WIS 3-7): This juror is persuaded by emotion and can be easily influenced to disregard factual evidence. Every one (1) Juror Point spent on him moves him two spaces instead of one.

Judge for the Case of the Holy, Infallible Inquisition of Alimandros versus Glarg the Terrible & his Band of Murderers and Treasonous Scum

Andy Schwetzinger, Priest of Kemer-Lexi

Judge Schwetziner was sent from Holy Resserlin to the wilds of Tumeria to spread the light of Kemer-Lexi. He is a Fair judge, and will not tip the scales to support an unfair cause. He is neutral towards Bradley James.

Results of the Trial and Additional Activities in Town

The party was able to exonerate its good name through some clever oratory on the party of the PCs.

The party also sent a group off to rut through BJ's goods while he was occupied in court. After a mere three deaths, the party was able to gain access to BJ's room and found three suspicious items: a small Slith statuette (apparently possessing the spirit of something), an Elder Sign (potent magic against creatures of the Void), and a copy of the proscribed book, the Liber Chaoticus (choke full of Chaotic badness).

While out exploring, Glog found a painting that his sword felt some type of kinship to. Glog bought the painting from Maury, a Lady of the Realm who was blind and fell on hard times. The dashing, armored figure in the painting is apparently named "Horus" according to Glog's now talking sword. Glog's sword now calls itself "Rune-fang" and claims to be from another world with the name that roughly translates to "the only land" or "the Earth." Rune-fang claims to have been sent to Zhalindor (he did not call Zhalindor by its name, but rather referred to the world as "this world") sometime in the distant past. Rune-fang claims to have given up hope that he would return to his beloved master, Horus.

Oddly, the face in the painting have been significantly defaced with what appears to be blood, soot, and various paints.

Strange ... in any event, Glog took the painting to Nicodemus, a local art collector and restorer, who promised to work on enhancing and restoring the painting to see if that will shed some additional light on Rune-Fang's strange story.

The party has decided to leave Kelmore with the local temple of Chalana Arroy to begin the long cleansing process to remove the taint of Chaos from Kelmore.

On to Glognar's Lair

A band of the King's Foresters have volunteered to get the party close to Glognar's Lair, and Father Odo has agreed to accompany the party to deal with any lingering Chaos effects that might negatively affect the party members after the fight with Glognar and BJ.

The party brought along Father Odo with them to fight Glognar. (Some of the effects of Chaos are not "save removes" kinds of things, and some might very well kill or permanently warp party members if not addressed immediately after the fight.)